So since Atra and I learned that white numbers on your screen is the basic abilities, aka ranged/melee, and yellow numbers being your Force/Tech, I’ve been double checking different abilities on tanks to see which actually require the need for accuracy since there has been some discrepancy as to whether or not tanks need it. As my entry below states, accuracy helps with agro, and the augments help with increasing your endurance.
But as this entry is for, this is a list of abilities that require are in need of accuracy because it is a basic attack:
Powertech:
- Rapid Shots
- Unload
- Jump
- Flamethrower
- Rocketpunch
Juggernaut:
- Assault
- Sundering Assault
- Ravage
- Sweeping Slash
- Vicious Slash
- Retaliation
Assassin
- Saber Strike
- Lacerate
With those abilities being in the white, they do get the chance of being ‘dodged’ as I had happen to me while I was on Dinek and Fremoc. Clearly the Powertech does need to have some accuracy or else their main abilities to pull agro, will be dodged. The Assassin and Juggernaut did have ‘resist’ pop up a couple times with either discharge or Force Scream which means there does need to be a little bit of accuracy in the gear so that it doesn’t happen.