I've got my accuracy 100.14% on ranged, and 110.14% on tech. Did this on the training dummy on my ship with 500k health, no armor reduction. You'll notice that the only issues I'm having is the rapid shots, but everything else, all my specials are hitting completely. Since I can't post the full log here … Continue reading Combat Logs from all 3 tank types 12/7 (Old Blog Post)
Gaming
Combat Log from 11/24 (old blog)
Posting my combat logs now that I can see the resists/dodges/misses using ParSec. I apologize for it being so long. This is just from the Prophet of Vodal fight with missing accuracy on Cmdr Hotstuff: 08:41:15.690 You hit Prophet of Vodal with Flame Burst for 0 (resist) damage (1 threat) 08:41:54.331 You hit Prophet of … Continue reading Combat Log from 11/24 (old blog)
Assassin Tank Tinkering (old blog post)
Since Assassins got their 'buff' to damage reduction, I'm feeling the need to tinker and figure out what's going on with it. From 115% to 130% armor rating, grants an additional damage reduction of roughly 3%. While in my PVP gear that went from 31% to 34%. This tank has 0 Accuracy, and in mostly … Continue reading Assassin Tank Tinkering (old blog post)
Tinkering part 2 (old blog post)
So continuing what I said the other day about how I had removed some of my accuracy in favor of shield, and did some more for absorption. I have started to see more and more resists on a target versus when I did have full accuracy. Having those resists causes the tank to lose threat … Continue reading Tinkering part 2 (old blog post)
Tinkering Part 1
The other day I started tinkering with my juggernaut, and changed his spec around so that it does have the 3% additional accuracy from the Vengeance tree. With the legacy buff for getting Scorpio, Khem Val, Broonmark, or Skadge max affection, I have an additional 1%. I went to a training dummy and started doing … Continue reading Tinkering Part 1
Tanking Abilities that Require Accuracy (Old Blog Post)
So since Atra and I learned that white numbers on your screen is the basic abilities, aka ranged/melee, and yellow numbers being your Force/Tech, I've been double checking different abilities on tanks to see which actually require the need for accuracy since there has been some discrepancy as to whether or not tanks need it. As my … Continue reading Tanking Abilities that Require Accuracy (Old Blog Post)
Tank Gearing (old post from old blog)
In SWTOR, I've been playing the tank class since launch. I've been bouncing between the three tank classes, my juggernaut (Fremoc), my powertech (Cmdr-Hotstuff) and my assassin (Dinek). Originally I believed stacking the endurance heavy mods in the tank gear, would actually work a lot better than having the higher main stat (strength, aim, or willpower) … Continue reading Tank Gearing (old post from old blog)