So continuing what I said the other day about how I had removed some of my accuracy in favor of shield, and did some more for absorption. I have started to see more and more resists on a target versus when I did have full accuracy. Having those resists causes the tank to lose threat … Continue reading Tinkering part 2 (old blog post)
Star Wars: The Old Republic
For posts associated with Star Wars: The Old Republic
Tinkering Part 1
The other day I started tinkering with my juggernaut, and changed his spec around so that it does have the 3% additional accuracy from the Vengeance tree. With the legacy buff for getting Scorpio, Khem Val, Broonmark, or Skadge max affection, I have an additional 1%. I went to a training dummy and started doing … Continue reading Tinkering Part 1
Tanking Abilities that Require Accuracy (Old Blog Post)
So since Atra and I learned that white numbers on your screen is the basic abilities, aka ranged/melee, and yellow numbers being your Force/Tech, I've been double checking different abilities on tanks to see which actually require the need for accuracy since there has been some discrepancy as to whether or not tanks need it. As my … Continue reading Tanking Abilities that Require Accuracy (Old Blog Post)
Tank Gearing (old post from old blog)
In SWTOR, I've been playing the tank class since launch. I've been bouncing between the three tank classes, my juggernaut (Fremoc), my powertech (Cmdr-Hotstuff) and my assassin (Dinek). Originally I believed stacking the endurance heavy mods in the tank gear, would actually work a lot better than having the higher main stat (strength, aim, or willpower) … Continue reading Tank Gearing (old post from old blog)