So I know i posted a bit ago of coming back to SWTOR, and how I didn't think it was time. Fast forward to when it's now quarantine, life has changed, and my friends are all playing SWTOR again. I've been tanking on my main Fremok, and man, it feels good to be back playing … Continue reading SWTOR The Return 2
The Old Republic
Star Wars: The Old Republic – Is it time to return?
So on September 14, 2019, I started re-downloading Star Wars: The Old Republic. Last log in for me and most of my guild was back in 2016, if not even into 2015. I logged back in, my characters for the most part were there, some needed to have a name change, but nothing a quick … Continue reading Star Wars: The Old Republic – Is it time to return?
Companions
So I've finally finished Chapter 9 of the Knights of the Fallen Empire story line and as the completionist and achievement hunter I am, I've been collecting all the companions I can while I'm streaming. I don't know what Bioware is planning, but there's so many companions now, what do we actually do with them … Continue reading Companions
Since I returned…
I've been playing SWTOR since early access back in December of 2011, where there was only Eternity Vault, and Karagga's Palace only had one boss. I remember being on Keller's Void before Bioware closed down a lot of servers to populate others. I went from Keller's Void to Jedi Covenant with the guild I was … Continue reading Since I returned…
Ziost Achievement
So I got all my achievements done for Ziost, except for one. Time to Move. How? How could I miss that achievement? Argh. It's part of the main questline for Ziost, and a bonus mission at that for the final section. Next will be taking one of my DPS characters through and running through the … Continue reading Ziost Achievement
Combat Logs from all 3 tank types 12/7 (Old Blog Post)
I've got my accuracy 100.14% on ranged, and 110.14% on tech. Did this on the training dummy on my ship with 500k health, no armor reduction. You'll notice that the only issues I'm having is the rapid shots, but everything else, all my specials are hitting completely. Since I can't post the full log here … Continue reading Combat Logs from all 3 tank types 12/7 (Old Blog Post)
Combat Log from 11/24 (old blog)
Posting my combat logs now that I can see the resists/dodges/misses using ParSec. I apologize for it being so long. This is just from the Prophet of Vodal fight with missing accuracy on Cmdr Hotstuff: 08:41:15.690 You hit Prophet of Vodal with Flame Burst for 0 (resist) damage (1 threat) 08:41:54.331 You hit Prophet of … Continue reading Combat Log from 11/24 (old blog)
Assassin Tank Tinkering (old blog post)
Since Assassins got their 'buff' to damage reduction, I'm feeling the need to tinker and figure out what's going on with it. From 115% to 130% armor rating, grants an additional damage reduction of roughly 3%. While in my PVP gear that went from 31% to 34%. This tank has 0 Accuracy, and in mostly … Continue reading Assassin Tank Tinkering (old blog post)
Tinkering Part 1
The other day I started tinkering with my juggernaut, and changed his spec around so that it does have the 3% additional accuracy from the Vengeance tree. With the legacy buff for getting Scorpio, Khem Val, Broonmark, or Skadge max affection, I have an additional 1%. I went to a training dummy and started doing … Continue reading Tinkering Part 1
Tank Gearing (old post from old blog)
In SWTOR, I've been playing the tank class since launch. I've been bouncing between the three tank classes, my juggernaut (Fremoc), my powertech (Cmdr-Hotstuff) and my assassin (Dinek). Originally I believed stacking the endurance heavy mods in the tank gear, would actually work a lot better than having the higher main stat (strength, aim, or willpower) … Continue reading Tank Gearing (old post from old blog)